ChaosEsque Anthology Release 14
To ring in the new year, a new release of ChaosEsque Anthology.
View ArticleChaosEsque Anthology Release 18
Here is a new release of the ChaosEsque Anthology. It includes a deeper dungeon, more player characters, the ability to feed opponents into your rotors, better support for mapping, better support for...
View ArticleChaosEsque Anthology Release 43
Greetings fellow gamers. Much has changed since the last news was posted. ChaosEsque Anthology has now reached Release 43. There have been new weapons added, including pistols as-well as Japanese melee...
View ArticleChaosEsque Anthology Release 75
Greetings again from the ChaosEsque Team, in time for the beginning of the holiday season! It has been awhile since the last announcement, but in that while since release 43 much has been accomplished!...
View ArticleChaosEsque Anthology Release 76
The ChaosEsque team has been working this last week to bring you more building options (domes, more furniture, more stone types, etc) as-well as a new mounted gun: The Siege Mortar.
View ArticleChaosEsque Anthology Release 100
The Team is here, a year later, to again wish you a Merry Christmas, and bestow an early Christmas present: After years of constant, grinding, development Chaos-Esque Anthology has reached version 100!
View ArticleDocumentation
**Introduction Hello and welcome to Chaos-Esque Anthology: a modification of Xonotic. Chaos-Esque adds a wealth of additional features and options to the game world to allow you to synthesize the...
View ArticleAdding a weapon to the game
How to add a weapon to the game. Here we show the Quake C code required to add a weapon. We are in the /qcsrc/ directory.
View ArticleMaterial names, for asset creation (3d models, weapons, etc)
Rather than use textures, often materials are used for models Here is a list of some. Note: Just set the material name and make sure your export options have material checked rather than img etc....
View ArticleAlternative engine-only compiling on linux mint 19
How to compile the engine-only, with proper support, using the included scripts.
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