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ChaosEsque Anthology Release 14

To ring in the new year, a new release of ChaosEsque Anthology.

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ChaosEsque Anthology Release 18

Here is a new release of the ChaosEsque Anthology. It includes a deeper dungeon, more player characters, the ability to feed opponents into your rotors, better support for mapping, better support for...

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ChaosEsque Anthology Release 43

Greetings fellow gamers. Much has changed since the last news was posted. ChaosEsque Anthology has now reached Release 43. There have been new weapons added, including pistols as-well as Japanese melee...

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ChaosEsque Anthology Release 75

Greetings again from the ChaosEsque Team, in time for the beginning of the holiday season! It has been awhile since the last announcement, but in that while since release 43 much has been accomplished!...

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ChaosEsque Anthology Release 76

The ChaosEsque team has been working this last week to bring you more building options (domes, more furniture, more stone types, etc) as-well as a new mounted gun: The Siege Mortar.

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ChaosEsque Anthology Release 100

The Team is here, a year later, to again wish you a Merry Christmas, and bestow an early Christmas present: After years of constant, grinding, development Chaos-Esque Anthology has reached version 100!

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Documentation

**Introduction Hello and welcome to Chaos-Esque Anthology: a modification of Xonotic. Chaos-Esque adds a wealth of additional features and options to the game world to allow you to synthesize the...

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Adding a weapon to the game

How to add a weapon to the game. Here we show the Quake C code required to add a weapon. We are in the /qcsrc/ directory.

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Material names, for asset creation (3d models, weapons, etc)

Rather than use textures, often materials are used for models Here is a list of some. Note: Just set the material name and make sure your export options have material checked rather than img etc....

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Alternative engine-only compiling on linux mint 19

How to compile the engine-only, with proper support, using the included scripts.

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